113 RPG Enemy Character Assets Vol.1
A downloadable RPG Enemy Assets 01
A clean, drop-in pack of 113 enemy/monster sprites for RPG projects.
Optimized for RPG Maker UNITE / MZ / MV, and works with any 2D engine that supports transparent PNG (Unity 2D, Godot, GameMaker, etc.).
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Transparent PNG + ready-to-use shadows (AL/AM/AS), no-shadow master (AB)
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Four sizes (Base / Large / Medium / Small), square & vertical & horizontal
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CSV file of enemy names (ID, EnglishName, JapaneseName) included
Key Points (at a glance)
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113 enemies/monsters – transparent PNG
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UNITE / MZ / MV ready – quick drop-in
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AB/AL/AM/AS sizes + CSV of enemy names (ID/EN/JP)
Size Variations (AB / AL / AM / AS)
AB = Base (No Shadow). AL/AM/AS = With Shadow.

In-Game (RPG Maker MZ / MV)
RPG Maker MZ/MV battle scene with AM/AS sizes.
In-Game (RPG Maker UNITE)
Register Large (AL). UNITE auto-scales Small and Large in-game.
Boss size is auto-scaled; quality remains clean thanks to the high-res master.

Preview – All 113 Enemies (numbered)
All enemies, numbered. Refer to enemies_name.csv for names.






What’s Included
Folders
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Base (AB = master, no shadow)
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Large (AL = with shadow)
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Medium (AM = with shadow)
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Small (AS = with shadow)
Files
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enemies_name.csv(ID,EnglishName,JapaneseName) -
readme.txt -
enemies_preview01–06.png(all enemies, numbered)
Exact Pixel Sizes
Each folder provides Square / Vertical / Horizontal variants.
| Folder | Code | Square | Vertical | Horizontal | Shadow |
|---|---|---|---|---|---|
| Base | AB | 1024×1024 | 682×1024 | 1024×682 | No |
| Large | AL | 500×500 | 290×500 | 500×290 | Yes |
| Medium | AM | 250×250 | 144×250 | 250×144 | Yes |
| Small | AS | 144×144 | 84×144 | 144×84 | Yes |
Tip: Use AL/AM/AS directly for most projects. Keep AB (1024) as your high-res edit/scale master.
Engine Compatibility
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RPG Maker UNITE / MZ / MV – fully supported (ready-to-use sizes)
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Other 2D engines – Unity 2D / Godot / GameMaker and more (standard transparent PNGs)
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Works for any RPG or 2D project that accepts PNG sprites
Quick Start
RPG Maker MZ / MV
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Choose AM/AS for immediate use (shadows included).
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Import the files into your project (e.g.,
img/enemies/,img/sv_enemies/). -
When creating Enemy entries in the database, choose either the AM size or AS size image depending on your design. Then set up your Troops.
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Run a Battle Test to confirm positions.
RPG Maker UNITE (auto-scale)
- Import/register the Large (AL) image.
- Place it in your scene; UNITE automatically provides Small / Large / Boss variants in-game.
- Adjust placement/scale in inspector as desired.
License
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Commercial / Non-commercial use: allowed
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Credit: optional (e.g., AINERO / アイネロ)
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Redistribution / Reselling: prohibited
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Editing / Modification: allowed (redistribution of modified assets is prohibited)
About AI-Generated Materials
This pack includes artwork created with generative AI.
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Used in: enemy character images.
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The creative process (concepts, prompts, composition) and post-processing are original to the author.
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Copyright to all included materials remains with AINERO.
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You are licensed to use the exported PNG assets within the scope of the License above; you are not licensed to redistribute these assets (original or modified) as a competing pack or resell them in any form.
FAQ
Q. Do these include shadows?
A. Yes for AL/AM/AS. AB is a no-shadow master for editing.
Q. Will this work in engines other than RPG Maker?
A. Yes. These are standard transparent PNGs—use them in Unity 2D, Godot, GameMaker, etc.
Q. Can I edit the images?
A. Yes, editing is allowed for your project use. Redistributing the original or edited files as an asset pack is not allowed.
| Updated | 5 days ago |
| Status | Released |
| Category | Assets |
| Author | AINERO |
| Tags | 2D, AI Generated, Asset Pack, Fantasy, Monsters, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-unite, Sprites |
Purchase
In order to download this RPG Enemy Assets 01 you must purchase it at or above the minimum price of $1.48 USD. You will get access to the following files:
Development log
- v1.01 — Cleaner Edges & Balanced Shadows75 days ago











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